Each category is worth 10 points. Each judge will give their own assessment. A total of a possible 100 points per round for each pair of actors.
RUNNING ORDER FOR THE NIGHT
Selection of SLAMMERS
Acting teams will be selected to balance the evenings program and according to the following …
Priority 1) A team where BOTH ACTORS have NEVER COMPETED in a SLAM
Priority 2) A team where ONE ACTOR has NEVER COMPETED in a SLAM
Priotity 3) A team where NEITHER ACTOR HAS WORKED TOGETHER in a SLAM competition
Priority 4) A team that HAS COMPETED PREVIOUSLY in a SLAM.
Other factors may also be taken into account when balancing the draw. SEVEN teams will be chosen.
There will be a waiting list for positions. Teams often have to withdraw – so, don’t give up hope – GRAB A PARTNER NOW AND PUT YOUR NAME DOWN.
THEME: The theme is "BLOCK BUSTERS/EPIC"
ROUND TWO: Roger Dray Round - A scene with NO DIALOGUE.
Actors create or choose their own scenes. A SMALL AMOUNT OF DIALOGUE IS PERMITTED. One of the actors may say up to 5 words.
Five bonus points are automatically added to the teams total score if the scene has NO DIALOGUE.
The order of performance for ROUND TWO will be determined randomly with names being drawn from a hat. A bell will be rung at 50 seconds (WITH 10 SECONDS TO GO). Actors DO NOT HAVE TO STOP WITHIN THE TIME LIMIT. However, 2 POINTS WILL BE LOST FROM THE TEAM'S SCORE for every 5 seconds over time.
ROUND THREE: Impro Round
At the end of the night the winning pair with the highest score will be announced.
COME EARLY TO CHAT AND NETWORK.
BOOKING PROCEDURE: Everyone (performers and audience) must purchase a ticket. Tickets are available at the door for $10 for SLAM #3 or $15 for the two events (SLAM #3 & SUPER SLAM) ... IT'S A BARGAIN.
PERFORMERS & AUDIENCE TICKETS ARE THE SAME PRICE. Tickets available at the door.
Let the games begin.
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